
/pages/umvc3.txt
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A1 = Trish
A2 = Viper
A3 = Doom
A4 = Lei Lei
Trish/Lei Lei/Viper
Trish/Viper/Doom
Trish/Storm/Strange
Lei Lei/Jill/Shuma
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:::::::::::::: Trish ::::::::::::::
419,800: 2LM5H S fj. jMj2H214L (ad.) jMjH 5H S jMjM dj. jMjH jS -> tk 236M+H
391,800: 2LM5H S jMjHj2H land 5LMH S jMjM dj.f jMjH j214L jS -> A2 214H S jSjS tk 236M+H
-> land jump ad.db 214L+M
Air hit:
jMjMj2H LMH S jMjM dj. jMjH jS
j2H 236L 236M+H
j2H(air):
5LMH S jMjM dj. jMjH jS ->
214L jMjH 5H S jMjM dj. jMjH jS ->
Air throw:
236M+H
land tk 236M+H
Low airthrow corner:
A2 5H S jMjM dj. jMjH jS
Peekaboo(ground) vs standing and jumping:
256,300: 5MH S jMjM dj. jMjH jS
Trish + Viper assist unblockable:
2LM5H S jMj2H214L jMjH 5H S jMjMjH jS A2 214H S jSjS bj. ad.db 214M+H [A2] A1(volt) L+S
2H has less hit stun recovery than 5H
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:::::::::::::: Doom ::::::::::::::
Doom Midscreen:
2LMH S jB (asap, 2hits), j6H ad.df 2MH S jM (2hits) j6H ad.df 2MH S jM (1hit) j6H ad.f jM (1hit) 214M+H
Doom corner:
2LMH S (jM6H jS ad.d jM(whiff) j.f ad.df 5H S) x 3-4
I hörn är det lättaste och bästa 2abcs ( j.b j6c j5s 2AD j.b (whiff) 5cs ) typ 3-4 ggr
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:::::::::::::: Viper ::::::::::::::
5MH 236L-S MH 623L iad. jHjS 5MH S jMjMjH dj. jMjMjH jS 623L 214M+H
Crossover counter:
6+A2
jM 214L-S jH jS 5MH S jMjMjH dj. jMjH jS dash 623L 214S S(last hit) jH dj. jH jS 623L 214M+H
2ab5_2c 623a~sjc9 6AD j.cs 5bc 623a~sjc9 6AD j.cs 5bcs j.bcs (dash) 623a xx 214a+b
Learning how to land the hit (triangle dashing, grabs/comboing off of grabs
[hard with ground grab, but doable], etc.)
Basic solo BnB combos (If you're going for basic 1 meter use combo, try to
hit at least 550K. If you're going for
more meter use and damage with EX, try for 750K)
High-usefulness tech stuff. Rapid Seismos, TK feints used to get in, etc.
Incorporate TK feints on-hit into combos if you haven't already.
Incorporating assists into combos. Most useful for relaunches,
usually OTG seismo > assist hit > BK > launch.
Start working on advanced tech stuff: FADC etc.
Try perfecting your combos. Incorporate things like step kick loops, use your
other assist that can't be used for relaunch
as a combo ender if you can, etc. Maximize your damage. This is where I am right now.
Start trying to perfect all the advanced tech. Is is a process that no one to our
knowledge has really managed to master yet.
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:::::::::::::: Lei Lei ::::::::::::::
5M5H3H S jMjMjH jS
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END
/pages/gg.txt
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END
Enable formating
/pages/mbaacc.txt
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:::::::::::::: C-Kohaku&H ::::::::::::::
Combos:
2B4B 5C2C 236B jc.j[C]
2B4B 5CC 236B jc.j[C] -> BnB-*
BnB-1: dash 2C 5CC 236A 236B~C -> ext-1/2
ext-1: 2A2C 5CC 236[B]-B 2A 2C -> oki-*
ext-2: 2A2C 2B 236A 236B~C 2A 2C 5CC 236[B]-B 2A2C -> oki-*
BnB-2: ad.jCjB 2C5CC 236A 236B~C 2A2C 5CC 236[B]-B 2C -> oki-*
BnB-3: ad.jCjB 2C5C 5[B] (2B)4B 236A 236C -> oki-*
BnB-4: ad.jCjB or dash
2C5C 5[B] (2B)4B 236A 236B~C 2A 5C 5[B] -> ext-3/4
ext-3: 4B2C 236B~C 4[B]
ext-4: 4B2B 236A 236B~C 2A2C 5CC 236[B] 2C
BnB-5: dash (2C)5CC 236[B]-B ->
ext-5 dash (2C)5CC 236[B]
ext-6 dash (2C)5CC *
BnB-6: ad.jCjB 2C5CC 236[B]-B -> ext-5/6
2B4B5CC 236b j[C] - 3454dmg 6h
2BB2C5CC 236b j[C] - 3455dmg 7h
2BB5C2C 236b j[C] - 3699dmg 6h
@wara
- 2BB2C5CC 236B j[C] ad.
2A 2B 4B 5C C 236B BEj.C 2C 5C BE5B 2B 4B 236B~A 5A 5C BE5B 2B 4B 236A 236B~C 2A 2C
vs arch
2A 2B 4B 5CC j.c 2C 5C 236A 236B~C 2A2C 5CC 236B-B 2C -> oki-*
vs nekos
*1: Max 3 hits with 5CC if not before a 236[B].
2C and 5CC(*hits) is also used to put the character at the right height.
*2: 2B4B. Use only 4B for Wara, SAkiha, Ries.
*3: All(?) 2A can be replaced with 5A to correct for height.
BnB-1: Far away from corner
BnB-2:
BnB-3:
BnB-4: Mid Screen to corner
BnB-5: Anywhere on screen, Easy
BnB-6: Anywhere on screen, little bit more tricky than Bnb-5
Air counterhit:
2C ->
Cactus hit:
During cactus: j[C]
2C 5C 5[B] 2B 4B 236A 236B~C 2A 2C -> oki-1
Setups/Mixups:
oki-1: 22B sj.f dj.u -> j[C] ->
blocked -> ad.jB 2BB2C -> BnB
oki-2:
otg-1: 2A*n 2B4B5CC 236A 236C
otg-2: 2A*n 5CC 236C
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:::::::::::::: C-Hisui&K ::::::::::::::
2A2B2C 6C jC ad.jB..B j236B land jAAC ad.jBB j236B land 236A236A
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:::::::::::::: H-Archtype ::::::::::::::
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:::::::::::::: H-Warc ::::::::::::::
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:::::::::::::: F-Nero ::::::::::::::
6[C]
2B2C -> BnB-*
BnB-1: jBjC land jC land jC dj.jC throw
BnB-2: jBjC dj.jBjC land jC dj.jC throw
BnB-1: Midscreen, Croner
BnB-2: Full screen to corner
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:::::::::::::: Video ::::::::::::::
http://www.youtube.com/playlist?list=PLC0D358D63EE2749B&feature=mh_lolz
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:::::::::::::: What is this shit? ::::::::::::::
cos-1:
*2 A?
?ad.jCjB 2C5CC 236A 236B~C 2AC 236B~C 4[B] 5CC 236[B] -> oki-1
-? -?
?2C5C[B] 2B4B 236B~A 5AC[B] 2B4B 236A 236B~C 2AC
2A
?2C5C[B] 2B4B 236A 236B~C 5A 5C[B] 4B2C 236BC
*2
?cos-2: 5CC jc.j[C] *2
cof-4: j.[C] 2C 5CC 236A 236B~C 2AC 5CC 236B~B 2C -> oki-1
1) 2a 2b 2c 5c 6c j.bc j.cbb
2) 2a 2b 5c 2c 6b j.[C]ab land j.bc j.aaabb
3) 2a 2b 2c 6c j.c j.66 j.b..b 236b land j.aac j.66 j.bb 236b 236a236a 22c
4) 2a 2b 5c 2c 6b j.[C]abb 236a land j.aac j.66 j.bb 236b 236a236a 22c
5) 5[C] 623c 5b 5c 5b 5c 2b 2c 5c 6c j.bc j.aaaaabb
6) 5[C] 623c 5b 5c .. 5b 5c 5[C] 623c 5b 5c .. 5b 5c 5[C] 623c 5b 5c .. 5b 5c 5[C] 236a236a 22c
7) CH 2c 5c 6c j.bc j.cbb
8) CH 2c 6b j.[C]ab land j.bc j.aaabb
9) CH 2c 6c j.c j.66 j.b..b 236b land j.aac j.66 j.bb 236b 236a236a 22c
10) AT j.bb 236a land j.ac j.66 j.a j.abb
11) AT j.bb 236a land j.aac j.66 j.bb 236b 236a236a 22c
12) No tech - 5a 2c 623a 22a
13) No tech - 5b 5aaa 2b 2c 22a
14) No tech - 5b 5aaa 2b 2c 2a(w) IAD j.6b
15) Neutral tech - 5a 2c 623a 22a
16) Back tech - 2b 5c 2c *
17) Forward tech - 2b 2c *
18) Overhead - (2a 2b 5[C] 6c) 6[C] 236c 5a j.c j.66 j.b..b 236b land j.aac j.66 j.bb 236b 236a236a 22c
19) Low - (2a 2b 5[C] 6c) 2c 623c j.bc j.cbb land j.abc j.cbb
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:::::::::::::: Encoding ::::::::::::::
Safewords: BnB-1¤BnB-2
END
SCIENCE IS AWESOME:
Youtube playlist of motivational clips