/pages/umvc3.txt
--------------------------------------------------------------
ATr = Trish
AVi = Viper
ADd = Doom
AHi = Lei Lei
ADa = Dante
ADo = Dormammu
ASp = Spencer
OTG: Wesker, Deadpool, She-hulk, hulk, x-23, viper, iron fist, iron man, sentinel, dante, ghost rider, akuma, firebrand, felicia
Lei Lei?
Maybe: Sentinel, Felicia, Dante, Vergil, Wesker, Hulk, Spencer, Strange, Trish, Dormammu,
Top: Spencer, Dante, Vergil
Lei Lei/Dorm*Trish/Strange
Lei Lei/Spencer/Strange
Trish/Lei Lei/Strange
Lei Lei/Spencer/Dorm
Strange/Morrigan/Dante
Lei Lei-teams:
First:
Spencer
Storm
Trish
She-Hulk
Hulk
Dormammu
Dante
Mid:
Spencer
Strange
Trish
Doom
Dante
Storm
Last:
Doom
Vergil
Spencer
Dante
--------------------------------------------------------------
:::::::::::::: Lei Lei ::::::::::::::
2LMH6H 9 jHjS 5MHS jMMjHjS 214A+A
5H ADa 6H 9 jH 5M5C6C 9 jHjS 5MHS 8jBBHS 214A+A - 575,400dmg - +1bar
ADo 9 jH
4: M, C.H, F.H, J.M, J.H, J.S, M, L. Kenkyo Ki, M, C.H, S, J.M, J.M, J.H, J.S
1: Throw, M, C.M, F.M, J.M, J.H, J.S, M, C.H, S, J.M, J.M, J.H, J.S
2: Throw, M, F.M, J.M, J.H (1 Hit), J.S, M, L. Kenkyo Ki, M, H, C.H, S, J.M, J.M, J.S
Combo, (Hyper, Mashmashmashmash, M Kenkyo Ki)x4, Hyper, Mashmashmashmash, taunt.
--------------------------------------------------------------
:::::::::::::: Dante ::::::::::::::
706,200
5LMH6H bm 623M jc.jMH236M - jH . HS-HHH-S 228S j236L-L . 3HH-6H bm 22S jS 623M-M delay 214H-HHH-236A+A
5LMH6H bm 623M jc.jMH j236L HS sjc.jMMH j236H -> 236A+A
:last hit j236H not hitting -> HS-HH-6H bc? 22S jS 623M-M 236A+A
-corner -> 623M+M 236A+A (instant beehive)
------
whatever till 6HxBCxVolcano jc jMH 236L HS sjc jMMH 236H (vänta och se om sista träffen träffar
om den inte träffar HS~HH~6HxBCx22S jS volcano~beehive(och innan sista träffen så cancla till super, vi har redan använt en ground bounce)
--------------------------------------------------------------
:::::::::::::: Spencer ::::::::::::::
--------------------------------------------------------------
:::::::::::::: Dormammu ::::::::::::::
--------------------------------------------------------------
:::::::::::::: Trish ::::::::::::::
419,800: 2LM5H S fj. jMj2H214L (ad.) jMjH 5H S jMjM dj. jMjH jS -> tk 236M+H
391,800: 2LM5H S jMjHj2H land 5LMH S jMjM dj.f jMjH j214L jS -> A2 214H S jSjS tk 236M+H
-> land jump ad.db 214L+M
Air hit:
jMjMj2H LMH S jMjM dj. jMjH jS
j2H 236L 236M+H
j2H(air):
5LMH S jMjM dj. jMjH jS ->
214L jMjH 5H S jMjM dj. jMjH jS ->
Air throw:
236M+H
land tk 236M+H
Low airthrow corner:
A2 5H S jMjM dj. jMjH jS
Peekaboo(ground) vs standing and jumping:
256,300: 5MH S jMjM dj. jMjH jS
Trish + Viper assist unblockable:
2LM5H S jMj2H214L jMjH 5H S jMjMjH jS A2 214H S jSjS bj. ad.db 214M+H [A2] A1(volt) L+S
2H has less hit stun recovery than 5H
--------------------------------------------------------------
:::::::::::::: Doom ::::::::::::::
Doom Midscreen:
2LMH S jB (asap, 2hits), j6H ad.df 2MH S jM (2hits) j6H ad.df 2MH S jM (1hit) j6H ad.f jM (1hit) 214M+H
Doom corner:
2LMH S (jM6H jS ad.d jM(whiff) j.f ad.df 5H S) x 3-4
I hörn är det lättaste och bästa 2abcs ( j.b j6c j5s 2AD j.b (whiff) 5cs ) typ 3-4 ggr
--------------------------------------------------------------
:::::::::::::: Viper ::::::::::::::
5MH 236L-S MH 623L iad. jHjS 5MH S jMjMjH dj. jMjMjH jS 623L 214M+H
Crossover counter:
6+A2
jM 214L-S jH jS 5MH S jMjMjH dj. jMjH jS dash 623L 214S S(last hit) jH dj. jH jS 623L 214M+H
2ab5_2c 623a~sjc9 6AD j.cs 5bc 623a~sjc9 6AD j.cs 5bcs j.bcs (dash) 623a xx 214a+b
Learning how to land the hit (triangle dashing, grabs/comboing off of grabs
[hard with ground grab, but doable], etc.)
Basic solo BnB combos (If you're going for basic 1 meter use combo, try to
hit at least 550K. If you're going for
more meter use and damage with EX, try for 750K)
High-usefulness tech stuff. Rapid Seismos, TK feints used to get in, etc.
Incorporate TK feints on-hit into combos if you haven't already.
Incorporating assists into combos. Most useful for relaunches,
usually OTG seismo > assist hit > BK > launch.
Start working on advanced tech stuff: FADC etc.
Try perfecting your combos. Incorporate things like step kick loops, use your
other assist that can't be used for relaunch
as a combo ender if you can, etc. Maximize your damage. This is where I am right now.
Start trying to perfect all the advanced tech. Is is a process that no one to our
knowledge has really managed to master yet.
END
/pages/gg.txt
--------------------------------------------------------------
:::::::::::::: May ::::::::::::::
=Legend=
$ on hit
% on block
^ opponent in air, modifier
- opponent crouching, modifier
* counter, modifier
> convert to
[X] hold button
]X[ release button
HX Height dependant.
RX Range dependant.
WX Weight dependant.
? Special specific.
=Attacks=
==P==
$ K S > gc.1&2
$^ S > ac.1 / gc.X
% K S S > ne.1&2
==2P==
$
$^
%
==6P==
$
$^
%
==K==
$
$^
%
==2K==
$
$^
%
==cS==
$
$^
%
==fS==
$
$^
%
==H==
$
$^
%
==6H==
$
$^
%
==D==
$
$^
%
==2D==
$
$^
%
=Combos=
==Air combos==
ac.1 jS jH jD 41236H > ok.
ac.2
ac.3
ac.4
ac.5
ac.6
==Ground combos==
gc.1 2P K S 2D > ok.1&2D ()
gc.2
gc.3
gc.4
gc.5
gc.6
=Neutral, Oki, Pressure=
==Oki==
ok.1 236[P] dash 6K ]P[
ok.2
ok.3
ok.4
==Neutral==
ne.1 IAD jS jH > $gc.1
ne.2
ne.3
ne.4
ne.5
ne.6
==Pressure==
pr.1 2K
pr.2
pr.3
pr.4
pr.5
=Notes=
- All damage values are on Sol if not else specified.
=Resorces=
==Vids==
http://keeponrockin.meteor.com/?character1=may&character2=&version=
http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#MI
==Links==
http://www.dustloop.com/wiki/index.php?title=GGXRD/May/Strategy
--------------------------------------------------------------
END
Disable formating
/pages/mbaacc.txt
--------------------------------------------------------------
:::::::::::::: C-Kohaku&H ::::::::::::::
Combos:
jc.j[]
jc.j[] -> BnB-*
BnB-1: dash ~ -> ext-1/
ext-1: []- -> oki-*
ext-2: ~ []- -> oki-*
BnB-2: ad.jj ~ []- -> oki-*
BnB-3: ad.jj [] () -> oki-*
BnB-4: ad.jj or dash
[] () ~ [] -> ext-3/
ext-3: ~ []
ext-4: ~ []
BnB-5: dash () []- ->
ext-5 dash () []
ext-6 dash () *
BnB-6: ad.jj []- -> ext-5/
b j[] - dmg h
b j[] - dmg h
b j[] - dmg h
uni combo:
? -ad.jj
j[] dash ~ []- -> oki
@wara
- j[] ad.
Ej. E ~ E ~
vs arch
j.c ~ - -> oki-*
vs nekos
*1: Max 3 hits with if not before a [].
and (*hits) is also used to put the character at the right height.
*2: . Use only for Wara, SAkiha, Ries.
*3: ll(?) can be replaced with to correct for height.
BnB-1: Far away from corner
BnB-2:
BnB-3:
BnB-4: Mid Screen to corner
BnB-5: nywhere on screen, Easy
BnB-6: nywhere on screen, little bit more tricky than nb-
Air counterhit:
->
Cactus hit:
During cactus: j[]
[] ~ -> oki-1
Setups/Mixups:
oki-1: sj.f dj.u -> j[] ->
blocked -> ad.j -> BnB
oki-2:
otg-1: *n
otg-2: *n
--------------------------------------------------------------
:::::::::::::: C-Hisui&K ::::::::::::::
j ad.j.. j land j ad.j j land
--------------------------------------------------------------
:::::::::::::: H-Archtype ::::::::::::::
--------------------------------------------------------------
:::::::::::::: H-Warc ::::::::::::::
--------------------------------------------------------------
:::::::::::::: F-Nero ::::::::::::::
[]
-> BnB-*
BnB-1: jj land j land j dj.j throw
BnB-2: jj dj.jj land j dj.j throw
BnB-1: Midscreen, roner
BnB-2: Full screen to corner
--------------------------------------------------------------
:::::::::::::: Video ::::::::::::::
http://www.youtube.com/playlist?list=PLC0D358D63EE2749B&feature=mh_lolz
--------------------------------------------------------------
:::::::::::::: What is this shit? ::::::::::::::
cos-:
*2 ?
?ad.jj ~ ~ [] [] -> oki-1
-? -?
?[] ~ [] ~
?[] ~ []
*2
?cos-: jc.j[] *2
cof-: j.[] ~ ~ -> oki-1
) a b c c c j.bc j.cbb
) a b c c b j.[]ab land j.bc j.aaabb
) a b c c j.c j. j.b..b b land j.aac j. j.bb b aa c
) a b c c b j.[]abb a land j.aac j. j.bb b aa c
) [] c b c b c b c c c j.bc j.aaaaabb
) [] c b c .. b c [] c b c .. b c [] c b c .. b c [] aa c
) H c c c j.bc j.cbb
) H c b j.[]ab land j.bc j.aaabb
) H c c j.c j. j.b..b b land j.aac j. j.bb b aa c
0) T j.bb a land j.ac j. j.a j.abb
) T j.bb a land j.aac j. j.bb b aa c
) No tech - a c a a
) No tech - b aaa b c a
) No tech - b aaa b c a(w) ID j.b
) Neutral tech - a c a a
) ack tech - b c c *
) Forward tech - b c *
) Overhead - (a b [] c) [] c a j.c j. j.b..b b land j.aac j. j.bb b aa c
) Low - (a b [] c) c c j.bc j.cbb land j.abc j.cbb
--------------------------------------------------------------
:::::::::::::: Encoding ::::::::::::::
Safewords: BnB-1¤BnB-2
END
/pages/dkssummon.txt
1 -9,15 11,15
2 -8,3 12,3
3 -7,45 13,45
4 -6,6 14,6
5 -5,75 15,75
6 -4,9 16,9
7 -4,05 18,05
8 -3,2 19,2
9 -2,35 20,35
10 -1,5 21,5
11 -0,65 22,65
12 0,2 23,8
13 1,05 24,95
14 1,9 26,1
15 2,75 27,25
16 3,6 28,4
17 4,45 29,55
18 5,3 30,7
19 6,15 31,85
20 7 33
21 7,85 34,15
22 8,7 35,3
23 9,55 36,45
24 10,4 37,6
25 11,25 38,75
26 12,1 39,9
27 12,95 41,05
28 13,8 42,2
29 14,65 43,35
30 15,5 44,5
31 16,35 45,65
32 17,2 46,8
33 18,05 47,95
34 18,9 49,1
35 19,75 50,25
36 20,6 51,4
37 21,45 52,55
38 22,3 53,7
39 23,15 54,85
40 24 56
41 24,85 57,15
42 25,7 58,3
43 26,55 59,45
44 27,4 60,6
45 28,25 61,75
46 29,1 62,9
47 29,95 64,05
48 30,8 65,2
49 31,65 66,35
50 32,5 67,5
51 33,35 68,65
52 34,2 69,8
53 35,05 70,95
54 35,9 72,1
55 36,75 73,25
56 37,6 74,4
57 38,45 75,55
58 39,3 76,7
59 40,15 77,85
60 41 79
61 41,85 80,15
62 42,7 81,3
63 43,55 82,45
64 44,4 83,6
65 45,25 84,75
66 46,1 85,9
67 46,95 87,05
68 47,8 88,2
69 48,65 89,35
70 49,5 90,5
71 50,35 91,65
72 51,2 92,8
73 52,05 93,95
74 52,9 95,1
75 53,75 96,25
76 54,6 97,4
77 55,45 98,55
78 56,3 99,7
79 57,15 100,85
80 58 102
81 58,85 103,15
82 59,7 104,3
83 60,55 105,45
84 61,4 106,6
85 62,25 107,75
86 63,1 108,9
87 63,95 110,05
88 64,8 111,2
89 65,65 112,35
90 66,5 113,5
91 67,35 114,65
92 68,2 115,8
93 69,05 116,95
94 69,9 118,1
95 70,75 119,25
96 71,6 120,4
97 72,45 121,55
98 73,3 122,7
99 74,15 123,85
100 75 125
101 75,85 126,15
102 76,7 127,3
103 77,55 128,45
104 78,4 129,6
105 79,25 130,75
106 80,1 131,9
107 80,95 133,05
108 81,8 134,2
109 82,65 135,35
110 83,5 136,5
111 84,35 137,65
112 85,2 138,8
113 86,05 139,95
114 86,9 141,1
115 87,75 142,25
116 88,6 143,4
117 89,45 144,55
118 90,3 145,7
119 91,15 146,85
120 92 148
121 92,85 149,15
122 93,7 150,3
123 94,55 151,45
124 95,4 152,6
125 96,25 153,75
126 97,1 154,9
127 97,95 156,05
128 98,8 157,2
129 99,65 158,35
130 100,5 159,5
131 101,35 160,65
132 102,2 161,8
133 103,05 162,95
134 103,9 164,1
135 104,75 165,25
136 105,6 166,4
137 106,45 167,55
138 107,3 168,7
139 108,15 169,85
140 109 171
141 109,85 172,15
142 110,7 173,3
143 111,55 174,45
144 112,4 175,6
145 113,25 176,75
146 114,1 177,9
147 114,95 179,05
148 115,8 180,2
149 116,65 181,35
150 117,5 182,5
151 118,35 183,65
152 119,2 184,8
153 120,05 185,95
154 120,9 187,1
155 121,75 188,25
156 122,6 189,4
157 123,45 190,55
158 124,3 191,7
159 125,15 192,85
160 126 194
161 126,85 195,15
162 127,7 196,3
163 128,55 197,45
164 129,4 198,6
165 130,25 199,75
166 131,1 200,9
167 131,95 202,05
168 132,8 203,2
169 133,65 204,35
170 134,5 205,5
171 135,35 206,65
172 136,2 207,8
173 137,05 208,95
174 137,9 210,1
175 138,75 211,25
176 139,6 212,4
177 140,45 213,55
178 141,3 214,7
179 142,15 215,85
180 143 217
181 143,85 218,15
182 144,7 219,3
183 145,55 220,45
184 146,4 221,6
185 147,25 222,75
186 148,1 223,9
187 148,95 225,05
188 149,8 226,2
189 150,65 227,35
190 151,5 228,5
191 152,35 229,65
192 153,2 230,8
193 154,05 231,95
194 154,9 233,1
195 155,75 234,25
196 156,6 235,4
197 157,45 236,55
198 158,3 237,7
199 159,15 238,85
200 160 240
END
SCIENCE IS AWESOME:
Youtube playlist of motivational clips